
Will Twelve Minutes help bridge the gap between games and films? Will it lure in non-gamers who are intrigued by the presence of big-name actors and the game's mysteries and simple mechanics? It's too early to tell, but Antonio hopes that playing it will result in a satisfying experience – and maybe even some lofty reflection. It's a narrative that you're going through, that you're actively participating in, and your interpretation of it will change how you see it." You don't have to play 100 hours and unlock stuff – it's not about that at all.

I hope that this is more like an interactive thriller than a game itself. That, I think, opens up the experience for more people. One of his eureka moments came when he realized "there's actually room to redesign some choices we've been doing for many years as game developers in games. You don't have to deal with a gamepad and 3D movement, looking up and down and trying to orient yourself." If you've ever tried to play a video game with someone older than 50 on a modern console, you probably know what Antonio means here. "I asked myself, 'If I'm doing this from scratch, what are the things I would remove or bring back?' One thing that, early on, that I realized, was keeping the game top down allows everyone to play it.

The game looks great but if you play it, then we want to hear your take.Another part of this game's evolution came when Antonio found himself questioning tropes often found in video games – things like energy bars, health bars.
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The game arrives on August 19 for both Xbox Series X|S and PC if you have a subscription. I’m super excited about trying this one out, and good news if you’re an Xbox Game Pass subscriber. The Puerto Rican game dev previously worked for Rockstar Games and on the art team for 2016’s The Witness. The publisher describes the game as a “blend of the dream-like tension of The Shining with the claustrophobia of Rear Window and the fragmented structure of Memento.” That’s quite the name drop of three iconic, fan-favorite films but Annapurna Interactive believes in this project from developer Luis Antonio. McAvoy and Ridley star at the married couple and Dafoe as the police officer. It’s up to you to figure out why this is happening. What the hell is going on here? Well, every 12 minutes (wink, wink) time resets but you remember everything. A police officer breaks in, accuses your wife of murder, and beats you to a pulp. We see some of this disaster play out in the Twelve Minutes game trailer. The real gem here is the time-loop factor.Įssentially, a husband enjoying a romantic night with his wife when disaster strikes. Players control the characters with an accessible click and drag interface for easy gameplay. The title takes place from a top-down perspective. In the launch trailer, we get a look at the game’s unique camera and use of space.

James McAvoy and Daisy Ridley star along with Willem Dafoe in this thriller that looks quite unique. Three huge names head the cast of Annapurna Interactive’s newest game, Twelve Minutes. Get a Glimpse at Twelve Minutes in this New Game Trailer Here’s a look ahead of this week’s release.

James McAvoy and Daisy Ridley star in Twelve Minutes, a thriller with a seriously dark game trailer. Well, we have another one of those titles coming out this week. It’s usually the more indie stuff where we see them participate. For every big-budget game that features character-focused gameplay, we don’t often see actors star in these roles. It’s not necessarily new anymore but it’s still the outlier. Plenty of actors play roles in video games.
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The legitimacy of video games for professional actors is no longer in question.
